after a long time without news from WSG it is time to dust the keyboard and let you know what the state is.
Long time ago Comet Crusher 2 was already announced. But because of real life issues and the ongoing development of fantomEngine, there was no time left for anything else. These holdups take now much less time these days and so i can concentrate on new games. Sadly the tool i used before (Monkey X) does not get features that i need (shaders), so i am evaluating two different tools for the future. One is AGK2 and the other one is Gamemaker:Studio. Both have a great feature set and the first one also lets you develop on OSX.
I am working on Comet Crusher 2 with AGK2 and to my surprise it is as fast as i need it. The basic engine is done already. I have ported small parts of fantomEngine to AGK2 an it helps again big time.
Currently i am still thinking about new features for CC2, so let me hear yours. In the next weeks i will post here about the progress. The game will be available for Windows, OSX and Android.